LATEST NEWS

Welcome to Brown Bag Creative!

February 2, 2010

This would be the spot where most “creative companies” put the typical boilerplate messaging. It’s normally about all the strategic things they can do for your brand. Most are the same in their approach…my approach is no different, I just have no gimmicks to sell!

Brown Bag Creative uses an arsenal of design skills, experience and friends that share the same passion. It’s more about working with a client and using the best path for the desired effect. It comes down to the talent of the people involved, no matter where you go. If it’s something I don’t specialize in, I know someone who does.

Drop me a line, I’m always happy to see what I can do for others.

We Rule Announced!!

February 2, 2010
We Rule Announced!!

ngmoco has a new social game, We Rule, in the works. We’re excited to share it with you.

In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested on time. You will collect taxes from your citizens and manage a variety of shops and businesses – from bakeries and inns to lumber mills and ore mines.

We’re also pleased to announce we’re collaborating with App Store star Newtoy to create this innovative, next-gen social game. Newtoy has a strong development pedigree on a host of platforms – before iPhone and iPod, the team helped create Age of Empires and Halo Wars. More recently they’ve engineered smash mobile hits Words with Friends and Chess with Friends.

Soon you’ll have a chance to build a kingdom of your own. Look here for more!!!

Words with Friends racing in Forza3!

January 11, 2010

I love racing sims! So, I recreated the Words with Friends icon and logo for Forza 3. Using the controller and simple shapes it took about 8 hours to make all of the elements. It’s sort of bringing my work home and giving to fans that play Forza3 and Words with friends. So if you play Forza 3, check out my storefront @ gatchaman73!

If you don’t play! Go and get it!

We have a FREE version for the iPhone! Over 500,000 people already playing it and YOU SHOULD TOO!

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“Bombs Away”

July 26, 2009

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“Bombs Away ” is no longer available, was only a 24hr sale, so it’s gone! For more limited run shirts goto:  www.riptapparel.com

ABOUT THE SHIRT:
My first shirt for sale… outside of the many shirts I’ve done for projects or clients. I wanted something fun!

I’ve always loved WW2 airplanes, especially the nose art that the crews would paint on them. In away is an influence in my graphic design from when I was little. Out of all of the planes, I have always seen the B17 as a thing of beauty. They made so many but only a handful are left in the world. I’ve seen 3 and one was flying over Dallas, TX.

I’ve also always loved popsicles and bomb pops in the hot Texas weather. The other day I wanted someone to just drop them out of the sky…

“Bombs Away” was born!

Halo Wars GUI

May 14, 2009
Halo Wars GUI

Microsoft/Ensemble Studios: Halo Wars
GUI: Art concept/direction, animation and art implementation of pre-game, in-game HUD, post-game, icons, marketing and other assets.
Programming: Shawn Lohstroh, Billy Khan, Peter Chapman, Angelo Laudon and a host of others!
Tools: Adobe Illustrator, Photoshop, Flash, AfterEffects

PREVIOUS ENTRIES

Ensemble Studios

May 14, 2009

Halo Wars Forums

May 14, 2009

Stuntman Ignition

May 14, 2009

Gost Design

May 14, 2009