ARCHIVES

We Rule Announced!!

February 2, 2010

ngmoco has a new social game, We Rule, in the works. We’re excited to share it with you. In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested [...]

“Bombs Away”

July 26, 2009

“Bombs Away ” is no longer available, was only a 24hr sale, so it’s gone! For more limited run shirts goto:  www.riptapparel.com ABOUT THE SHIRT: My first shirt for sale… outside of the many shirts I’ve done for projects or clients. I wanted something fun! I’ve always loved WW2 airplanes, especially the nose art that [...]

Halo Wars GUI

May 14, 2009

Microsoft/Ensemble Studios: Halo Wars
Graphical user interface design.

Ensemble Studios

May 14, 2009

Motion graphics logo treatment for Ensemble Studios

Halo Wars Forums

May 14, 2009

Art concept/direction for the Halo Wars Community forums.

Stuntman Ignition

May 14, 2009

Conceptual vision and menu flow establishment.

Gost Design

May 14, 2009

Gost Design’s company website showcasing the work of John “Andy” Gotcher and Shannon Durst

Terminator 3: The Redemption – GUI

May 14, 2009

Terminator Video Game User Interface Design

TomTom Noodle House – Menu

May 14, 2009

As part of the project I wanted to come up with a good economical brand system that followed with the brand DNA set forth. By using printed menu shells on a rice paper sheet and recycled paper folders with a “tomtom” stamp, the client could update with out additional costs of having to reprint everytime. [...]

TomTom Noodle House – Collateral

May 14, 2009

In development with the client’s budget and extended use of collateral materials, I developed a sticker system that could be used on all brand materials. Features of the system are double thick square business cards printed on shells for more economical reprints, recycled paper envelopes with a sticker system and a custom rubber stamp with [...]