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	<title>brownbag creative &#187; Digital</title>
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	<link>http://www.brownbagcreative.com</link>
	<description>The Art of John "Andy" Gotcher...</description>
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		<title>We Rule Announced!!</title>
		<link>http://www.brownbagcreative.com/we-rule-announced</link>
		<comments>http://www.brownbagcreative.com/we-rule-announced#comments</comments>
		<pubDate>Tue, 02 Feb 2010 06:25:15 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Logos]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.brownbagcreative.com/?p=1134</guid>
		<description><![CDATA[ngmoco has a new social game, We Rule, in the works. We’re excited to share it with you. In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em></em></p>
<p style="text-align: left;">
<p><strong>ngmoco has a new social game, We Rule, in the works. We’re excited to share it with you.</strong></p>
<p>In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested on time. You will collect taxes from your citizens and manage a variety of shops and businesses &#8211; from bakeries and inns to lumber mills and ore mines.</p>
<p>We’re also pleased to announce we’re collaborating with App Store star <a href="http://newtoyinc.com/">Newtoy</a> to create this innovative, next-gen social game. Newtoy has a strong development pedigree on a host of platforms &#8211; before iPhone and iPod, the team helped create Age of Empires and Halo Wars.  More recently they’ve engineered smash mobile hits Words with Friends and Chess with Friends.</p>
<p>Soon you’ll have a chance to build a kingdom of your own. <a href="http://blog.ngmoco.com/post/365384443/ngmoco-has-a-new-social-game-we-rule-in-the">Look here for more!!!</a></p>
<p style="text-align: left;"><a title="touch arcade - we rule" href="http://toucharcade.com/2010/02/01/ngmocos-we-rule-an-upcoming-farmville-style-game/"></a></p>
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		<item>
		<title>Halo Wars GUI</title>
		<link>http://www.brownbagcreative.com/halo-wars-gui-hud</link>
		<comments>http://www.brownbagcreative.com/halo-wars-gui-hud#comments</comments>
		<pubDate>Thu, 14 May 2009 09:17:08 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=572</guid>
		<description><![CDATA[Microsoft/Ensemble Studios: Halo Wars
Graphical user interface design.]]></description>
			<content:encoded><![CDATA[<p><strong>Microsoft/Ensemble Studios: Halo Wars</strong><br />
<strong> GUI:</strong> Art concept/direction, animation and art implementation of pre-game, in-game HUD, post-game, icons, marketing and other assets.<br />
<strong> Programming: </strong>Shawn Lohstroh, Billy Khan, Peter Chapman, Angelo Laudon and a host of others!<br />
<strong> Tools: </strong>Adobe Illustrator, Photoshop, Flash, AfterEffects</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ensemble Studios</title>
		<link>http://www.brownbagcreative.com/ensemble-studios</link>
		<comments>http://www.brownbagcreative.com/ensemble-studios#comments</comments>
		<pubDate>Thu, 14 May 2009 09:16:08 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Brand DNA]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=574</guid>
		<description><![CDATA[Motion graphics logo treatment for Ensemble Studios]]></description>
			<content:encoded><![CDATA[<div class="text_left"><strong>Ensemble Studios:</strong> Logo Treatment<br />
<strong>Motion Graphics:</strong> Art direction and animatiion<br />
<strong>Audio</strong>: <a href="http://www.stephenrippy.com">Stephen Rippy</a><br />
<strong>Tools:</strong> Adobe Illustrator, Photoshop and AfterEffects</div>
]]></content:encoded>
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		<item>
		<title>Halo Wars Forums</title>
		<link>http://www.brownbagcreative.com/halo-wars-website</link>
		<comments>http://www.brownbagcreative.com/halo-wars-website#comments</comments>
		<pubDate>Thu, 14 May 2009 09:15:12 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=570</guid>
		<description><![CDATA[Art concept/direction for the Halo Wars Community forums.]]></description>
			<content:encoded><![CDATA[<p><strong>Microsoft/Ensemble Studios: Halo Wars</strong><br />
Art concept/direction using some of the same styling as the Halo Wars UI for the community forums.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stuntman Ignition</title>
		<link>http://www.brownbagcreative.com/stuntman-ignition</link>
		<comments>http://www.brownbagcreative.com/stuntman-ignition#comments</comments>
		<pubDate>Thu, 14 May 2009 09:14:20 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=568</guid>
		<description><![CDATA[Conceptual vision and menu flow establishment.]]></description>
			<content:encoded><![CDATA[<div class="text_left"><strong>ATARI:</strong> Stuntman2 (pre THQ 2005-2006)<br />
<strong>GUI: </strong>Conceptual vision and menu flow establishment for pre game menu for Stuntman Ignition <em>(as well as other in-game designs, not shown).</em></div>
<div class="text_left"><em></em><strong>Tools: </strong>Macromedia FlashMX, custom flash rendering engine layered over FMV created in Adobe AfterEffects. Xbox360, Xbox and PS2.</div>
]]></content:encoded>
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		<item>
		<title>Gost Design</title>
		<link>http://www.brownbagcreative.com/gost-design-website</link>
		<comments>http://www.brownbagcreative.com/gost-design-website#comments</comments>
		<pubDate>Thu, 14 May 2009 09:13:23 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Brand DNA]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=566</guid>
		<description><![CDATA[Gost Design's company website showcasing the work of John "Andy" Gotcher and Shannon Durst]]></description>
			<content:encoded><![CDATA[<p><strong>Gost Design: </strong>company website showcasing the work of John &#8220;Andy&#8221; Gotcher and Shannon Durst.<br />
<strong>Website:</strong> Collaborative Art Design with Shannon, programming and animatiion<br />
<strong>Tools:</strong> Adobe Illustrator, Photoshop and Flash</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Terminator 3: The Redemption &#8211; GUI</title>
		<link>http://www.brownbagcreative.com/terminator-gui</link>
		<comments>http://www.brownbagcreative.com/terminator-gui#comments</comments>
		<pubDate>Thu, 14 May 2009 09:13:12 +0000</pubDate>
		<dc:creator>k1ng</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://brownbagcreative.com/wp/?p=344</guid>
		<description><![CDATA[Terminator Video Game User Interface Design]]></description>
			<content:encoded><![CDATA[<p><strong>Atari:</strong> Terminator3: The Redemption</p>
<p><strong>Task:</strong> Design direction for the Pre-Game GUI. Concepted and built based on a world timeline relating to the game progression and terminator ideology.<br />
<strong>Tools: </strong>Illustrator and Photoshop mockups sliced and hardcoded with animation over AfterEffects FMV.<br />
<strong>Platforms: </strong>Microsoft XBox, Sony PS2 and Nintendo GameCube.<br />
<strong>Programming:</strong> Dave Calla<br />
<strong>Sound Design: </strong><a href="http://www.thegamesoundsmith.com">J.D. Smith</a></p>
]]></content:encoded>
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